package l2ft.gameserver.network.l2.s2c;

public class ExBlockUpSetList extends L2GameServerPacket
{
	private int BlockUpType = 0; //TODO not implemented

	@Override
	protected void writeImpl()
	{
		writeEx(0x97);
		writeD(BlockUpType);
		switch(BlockUpType)
		{
			case 0:
				//dd
				//d[dS]
				//d[dS]
				break;
			case 1:
				//dddS
				break;
			case 2:
				//ddd
				break;
			case 3:
				//d
				break;
			case 4: //nothing
				break;
			case 5:
				//ddd
				break;
			case -1: //nothing
				break;
		}
	}
}